Rules

1.) Have a good time! The purpose of this (and any) game is to be fun. On this I am firm and unwavering. Do not do anything that makes the game un-fun for others. You should also play in such a way that it is also fun for yourself. This means that everyone recognizes that we come to the table for different things, and our job is to spend quality time with friends, and let them have their kind of fun.

2.) Have an adventuresome spirit! Because this is a West Marches style game, you are expected to venture outside of the initial city. If your character is the too-cool-for-the-tavern, cloak wearing, mysterious stranger who is reluctant to go on an adventure, that character will be staying in the tavern and you will need to roll up a new character if you want to play. To repeat: Nothing exciting ever happens in Vardhahl.

3.) We are currently playing with Runehammer's Index Card RPG system.

4.) Your GM needs at least 1 week notice to prepare for your adventure. When you want to have a play session, assemble your party, and tell the GM who is going, where you're going, and what you're going to try to do there. We'll find a when, and it'll be a blast.

5.) Pick someone to do a write-up of your adventure and post it to the wiki under Tavern Talk. Great write-ups will earn bonus Reem!